![]() I want to teach artists how to problem-solve in the software. If you connect it to these nodes, you will get a perfect seamless arm.” Or I could take five minutes to explain how the nodes interact, so you could make a perfect seamless arm on your own, or a seamless leg, or a seamless torso, or a seamless whatever-you-want-to-do. I could take 30 seconds and tell you: “This is an auto patch. I’ll say, “I’m going to destroy this, and then we’re going to build it again together!” ![]() Sometimes in my videos the audience will see the final piece, but I won’t immediately reveal how it was made. ![]() The best way to learn is by actually going through that process. I noticed that instead of immediately showing viewers the correct way to do something, you often walk viewers through almost a process of trial-and-error. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |